✨ New Arrivals Just Dropped!Explore

FOIL Smuggler's Surprise (OTJ-180) - Outlaws of Thunder Junction - Magic The Gathering
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Instant
Rare
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
— You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Instant
Rare
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
— You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
$6.40
FOIL Smuggler's Surprise (OTJ-180) - Outlaws of Thunder Junction - Magic The Gathering—
$6.40
Description
Condition: Near Mint.
Image is sample only. Real cards may vary slightly in centering, colour, or print details.
Instant
Rare
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
— You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.










